踏入我的世界1.16.210.51基岩版的奇幻领域,这是一场前所未有的游戏盛宴。新版本携带着革新性的内容板块,宛如开启一扇通往未知世界的神秘大门。焕然一新的地图铺展眼前,每一处都蕴藏着探索的惊喜与刺激,引领玩家沉浸于前所未有的游戏体验之中。即刻启程,踏上全新的冒险征途,邂逅繁多创意玩法,让每一次点击都成为构建你梦想世界的精彩笔触。在这无垠的虚拟宇宙中,你的冒险故事正悄然绽放,引领你步入一个既熟悉又充满奇迹的新纪元。
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我的世界版本大全
我的世界1.16合集大全
1.您可以选择独自加入地下世界进行冒险的战斗,也可以与其他玩家在线对抗邪恶的生物保护家园;
2.每个战士都有强大的战斗属性,您需要激发他的无限潜力,以提高他的战斗力然后去征服游戏敌人;
3.不同的战士具有不同的专业高级游戏玩法,只有他们变得强大时,才不惧怕黑暗世界中强大的魔鬼;
4.非常自由,愉快地完成各种独家地下突破,感受战斗的极限,在一个游戏中体验多种游戏玩法体验;
5.像素世界格子风格的探索游戏,在危险的地牢中继续冒险,享受在刀尖上跳舞的刺激,感受游戏体验。
-丰富的武器装备系统,创建自己的完美角色,与其他三个朋友一起探索神秘的地牢。
-实时战斗游戏,并且在地牢中有陷阱和机制。机遇与危险并存,这取决于您如何选择。
-该游戏可以同时支持多达四个人在线,装备掉落与世界上的解锁一样,每个玩家都是独立的。
沙盒手机游戏具有超级多像素游戏内容,全新的剧情介绍游戏,不同的视觉享受模拟,玩家可以体验独特新颖的游戏屏幕,完美的游戏挑战以及不同的视觉体验效果,游戏具有更多的娱乐体验。
洞穴与悬崖更新(试验性内容)
Goats should no longer set ram attack position to unreachable block behind obstacle
山羊不再把随机攻击的目标点设置在障碍物后无法到达的方块上
Goats no longer have problems moving up full blocks when tempted or to reach breed partner after 'nearest_attackable_target' state is triggered
当触发'nearest_attackable_target'状态后被诱引或接近繁殖对象时不再有不能移动整个方块的问题
Goat no longer jumps onto magma blocks
山羊不再跳上岩浆块
Goats can now jump to several non-full blocks like slabs and stairs
山羊现在可以跳上各种非完整方块例如半砖和台阶
Game no longer crash after goats are killed by shulkers
山羊被潜影贝击杀不再导致游戏崩溃
Goats no longer have problems pathing to each other to breed
山羊在试图接近繁殖伙伴时不再出现寻路问题
Goats on leads now correctly follow the player (MCPE-104270)
山羊现在会正确跟随玩家
Goats now only spawn one baby at a time
山羊现在一胎只生一个
Goats no longer attack armor stands (MCPE-104159)
山羊不再攻击盔甲架
Creepers no longer attack back after being rammed by a goat
苦力怕被山羊撞击后不会反击
Goats no longer overshoot or undershoot their jumps
山羊不再跳得过高或者过低
Goats can now always correctly be attacked after jumping
山羊跳跃后可以正常的被攻击
Goat no longer perform radically high jumps
山羊不再进行彻底的跳高
Goats no longer miss motionless players when they perform their ram attack
山羊不再撞不到一动不动的玩家
Goats now only drop 2 horns each, and the number of horns left to drop is represented on the model
现在每只山羊只会掉两只角,并且剩余角的个数会显示在模型中
Baby goats knockback their target a shorter distance
幼年山羊击退目标生物的距离短一些
Ram knockback distance is dependent on speed
山羊撞击击退距离现在与速度有关
Goat now knockback the first target it intersects
山羊现在会撞击第一个目标
Goat now tries to retake target that moves from its ram attack for a short amount of time
现在山羊会在上次撞击但没撞到后过一会尝试再次撞击那个目标
Goat now flip their knockback target slightly higher in the air
现在山羊撞击目标会轻微向上击退一点
Ram attack check the path based on the height of the mob that is ramming
撞击的寻路现在基于要被撞的那个生物的所在高度
Goat no longer jumps from honey
山羊不再从蜜块上跳起
Baby goat does not jump as far as adults
幼年山羊现在跳得比成年山羊近一些
Goat should only very rarely jump to flat planes
山羊应该很少跳到平坦的平台上
Goat no longer jump if they are moved from their starting position.
山羊从其跳跃的起始位置离开的时候会停止跳跃
Goat spawn egg colors have been updated
更新了山羊刷怪蛋的颜色
Goat model has been updated to have correct rotation for its head.
更新了山羊的模型,确**羊的头旋转正确
Goats now have a minimum ram distance and now tries to find a ram-position in between the minimum ram distance and the maximum ram distance, preferring further distances
山羊现在选取撞击目标的时候有一个最大距离和一个最小距离,撞击目标会从处于这两个距离间的生物中选取,优先选取距离更远的生物
Goats can now go through non-solid blocks (like grass and flowers) when they ram
山羊现在撞击时可以穿过非固体方块(例如花和草)
The shield now grants partial knockback protection from the ram attack
现在盾牌会部分削弱山羊撞击的击退效果
Powder snow blocks now show the block breaking animation when being mined
破坏细雪方块时会播放动画
Powder snow block are no longer transparent when looked at through clouds
透过云看细雪时,细雪不再透明